Castle on a mountain lake

DAYBUN PIXEL ENGINE

Real pixels. Real animation. Free.

Scenes, characters, items, tiles and sprite animations – pixel-perfect, from one sentence. Every image and every animation on this page came out of our pixel engine. Nothing was touched up by hand.

Everything here is free

No subscription, no credits, no watermark. The models are open, the workflows and the tool are open source (MIT). All you need is a GPU with 24 GB – then an image costs a few seconds of electricity.

50
images on this page
85
animations
≈ 20 s
per scene (RTX 4090)
$0
license cost for the tool

01

Scenes

384 × 216 real pixels, 32 colours, every pixel on the grid. Krea 2 paints the picture, the H3 refiner forces it onto the exact grid. One sentence, about 20 seconds. Click to enlarge.

Castle on a mountain lake384 × 216 pxa fairytale castle with red roof towers on a rocky cliff above a calm mountain lake at sunset, pine forests, snowy purple mountains, a small sailboat on the lake, dramatic pink and golden clouds, reflections in the water
Neon alley in the rain384 × 216 pxa rainy cyberpunk city street at night, glowing pink and cyan neon signs, tall buildings with lit windows, puddles reflecting the neon, steam from vents, a ramen stall, flying cars in the distance
Bunny mushroom village384 × 216 pxa cozy village of small round cottages built into giant mushrooms in a sunny forest clearing, white bunnies with scarves walking on a dirt path, carrot gardens, lanterns, butterflies, soft morning light
Sunken temple384 × 216 pxa sunken temple ruin deep under the sea, colorful coral reefs, schools of glowing fish, god rays from the surface, a giant sea turtle swimming, kelp forests swaying, bubbles
Mountain shrine in winter384 × 216 pxa japanese mountain shrine with a red torii gate and pagoda in winter, cherry blossom trees with pink petals, snow on the roofs, stone lanterns, a misty valley and mountains behind, sunrise
Space station at a ringed planet384 × 216 pxa sci-fi space station orbiting a huge ringed planet, nebula clouds in purple and teal, distant stars, a small spaceship with glowing engines flying past, asteroids
Dungeon with a portal384 × 216 pxa dark dungeon hall with stone pillars, burning wall torches casting warm light, a treasure chest full of gold, chains, cobwebs, a glowing blue magic portal at the end of the hall, stairs
Oasis at dusk384 × 216 pxancient sandstone ruins and a palm tree oasis in a vast desert at dusk, a caravan of camels on the dunes, a huge orange sun setting, purple sky with first stars
Volcano and dragon384 × 216 pxa giant volcano erupting with glowing orange lava rivers flowing down, a red dragon flying in the smoky sky, dark basalt rocks, a small stone bridge, ash and embers in the air
Autumn forest by the river384 × 216 pxan autumn forest with orange and golden trees beside a winding blue river, a wooden cabin with smoke from the chimney, a deer drinking at the water, falling leaves, distant blue hills
Pirate harbour384 × 216 pxa cozy pirate harbor town at golden hour, wooden docks, a big pirate ship with white sails, colorful houses on a hill, seagulls, barrels and crates, a lighthouse
Sky islands384 × 216 pxfloating sky islands with waterfalls pouring into the clouds, a small windmill on top, hot air balloons, lush green grass, bright blue sky with fluffy clouds, birds

02

Animation from one sentence

A video model (Wan 2.2) invents the motion, Krea 2 re-draws every frame pixel-perfect, and all frames share one palette. It works for any character and any action – not just walk cycles.

Dragon: rears its head back, spreads its wings and breathes a huge stream of orange fire forward to the right
Dragonrears its head back, spreads its wings and breathes a huge stream of orange fire forward to the right10 frames · 88 × 76 px · ≈ 4.5 min
Dragon: spreads its wings, jumps and takes off, flying upward with big powerful wing beats
Dragonspreads its wings, jumps and takes off, flying upward with big powerful wing beats10 frames · 86 × 65 px · ≈ 4.5 min
Knight: raises the sword high above his head and swings it down in a wide powerful arc to the front
Knightraises the sword high above his head and swings it down in a wide powerful arc to the front10 frames · 64 × 64 px · ≈ 3.5 min
Wizard: raises the staff and casts a spell: a glowing blue magic orb with sparks grows at the crystal and shoots forward
Wizardraises the staff and casts a spell: a glowing blue magic orb with sparks grows at the crystal and shoots forward10 frames · 80 × 69 px · ≈ 3.4 min
Witch: spins around and waves the broomstick, casting swirling green magic sparkles
Witchspins around and waves the broomstick, casting swirling green magic sparkles8 frames · 80 × 66 px · ≈ 3.1 min
Bunny samurai: draws the katana in a flash and slashes diagonally with a bright white slash trail
Bunny samuraidraws the katana in a flash and slashes diagonally with a bright white slash trail9 frames · 80 × 62 px · ≈ 4.6 min
Mech: winds up and throws a powerful rocket punch toward the camera, its fist glowing
Mechwinds up and throws a powerful rocket punch toward the camera, its fist glowing10 frames · 80 × 80 px · ≈ 3.5 min
Golem: raises both stone fists and smashes them into the ground, rocks and dust fly up
Golemraises both stone fists and smashes them into the ground, rocks and dust fly up8 frames · 80 × 64 px · ≈ 2.9 min
Skeleton: falls apart and collapses into a pile of bones on the ground
Skeletonfalls apart and collapses into a pile of bones on the ground12 frames · 72 × 66 px · ≈ 3.4 min
Ghost: swoops up and down in a big wavy flight path, stretching and squashing, then sticks out its tongue
Ghostswoops up and down in a big wavy flight path, stretching and squashing, then sticks out its tongue10 frames · 51 × 63 px · ≈ 3.4 min
Fox: jogs on the spot with big bouncy energetic steps, swinging the arms, the green scarf fluttering
Foxjogs on the spot with big bouncy energetic steps, swinging the arms, the green scarf fluttering8 frames · 55 × 63 px · ≈ 2.4 min
Knight: marches forward with big confident steps, the cape swinging
Knightmarches forward with big confident steps, the cape swinging7 frames · 63 × 63 px · ≈ 2.4 min
Mech: stomps on the spot with heavy mechanical steps, the big fists swinging, the cyan eyes blinking
Mechstomps on the spot with heavy mechanical steps, the big fists swinging, the cyan eyes blinking8 frames · 63 × 63 px · ≈ 2.4 min

03

Characters

64 × 64 pixels with a clean outline and hard alpha – ready for the game. Krea 2 with the k2-pixel64 LoRA, three seeds per character, the best one stays.

Knight
Knight
Dragon
Dragon
Wizard
Wizard
Fox
Fox
Mech
Mech
Bunny samurai
Bunny samurai
Skeleton
Skeleton
Witch
Witch
Golem
Golem
Slime
Slime
Ghost
Ghost
Mushroom
Mushroom

04

Already in our games

72 animations made with the same chain that run in our games: enemies, bosses, heroes. Each one reviewed by eye.

05

Items and icons

32 × 32 pixels, at most 12 colours. Made for inventories, shops and loot.

a steel sword with a golden hilt and a blue gema round glass bottle with glowing red health potion and a corka glass flask with glowing blue mana potiona wooden round shield with an iron rim and a lion emblema golden royal crown with red rubiesa large sparkling purple amethyst gema red toadstool mushroom with white spotsa rolled parchment scroll with a red wax sealan ornate golden keya wooden longbow with an arrowa shiny red apple with a green leafa small wooden treasure chest with gold trim, open, full of gold coinsa golden ring with a green emeralda round black bomb with a burning fusea fresh orange carrot with green leavesa battle axe with a wooden handlea blue fishan old brass lantern with a warm glowing flamea thick magic spell book with a glowing rune on the covera red pixel heart container

06

Seamless tiles

64 × 64 pixels, tileable by construction: the image is rolled by half its size and the seam is repainted. Each shown 3 × 2 times side by side – no seam in sight.

07

From “looks like pixels” to real pixel art

Image models paint a pixel look, not pixels: the “pixels” differ in size, blur and sit on no grid. Our grid step finds the grid and turns every art pixel into exactly one pixel with a fixed palette.

Before: raw model output (crop). Soft edges, uneven “pixels”, no grid.
Before: raw model output (crop). Soft edges, uneven “pixels”, no grid.
After: the same crop as real pixels – every block is exactly one pixel, 32 colours in the whole picture.
After: the same crop as real pixels – every block is exactly one pixel, 32 colours in the whole picture.

08

What about PixelLab? Retro Diffusion?

Both are strong, convenient browser tools with their own models trained on pixel art. If you have no GPU, or want rotations, tile sets and map editors ready in the browser, they are a good choice. The difference: with us you pay nothing, and you can see and change every step.

DAYBUN pixel enginePixelLabRetro Diffusion
Price$0 – open source, your own GPUFree trial, then $12 / $24 / $50 a month$0.03–0.18 per image, animation from $0.07
Real pixels on a fixed gridYesYesYes
Animation from textYes, any action (video model)Yes (text, skeleton, templates)Yes (walk, attack, custom action)
Runs on your machineYes (ComfyUI, 24 GB VRAM)No, cloudNo, cloud
Open code and workflowsYes (MIT)NoNo
ConvenienceSet up ComfyUI, download modelsIn the browser, Aseprite plugin, API, MCPIn the browser, API, MCP

Prices from the vendors’ websites on 8 October 2026. The models we use have their own licenses (for example the Krea Community License) – please check them before commercial use.

09

What the engine does

TaskHowResultTime
SceneKrea 2 → H3 grid384 × 216, 32 colours≈ 20 s
Character / enemyKrea 2 + k2-pixel64 → H3 → outline, alpha16–64 px, 16 colours≈ 10 s
Item / iconKrea 2 + k2-pixel32, icon trigger32 px, 12 colours≈ 8 s
TileKrea 2 + k2-pixel64, roll + repaint the seam32 / 64 px, seamless≈ 20 s
Change pose / viewQwen-Image-Edit 2511, same grid and palettesame as the reference≈ 30 s
AnimationWan 2.2 video → Krea 2 per frame → shared paletteup to 64 px, 6–12 frames2–5 min
Repair fake pixels7 grid methods, the best one winsanya few s

Timings on one RTX 4090 with a warm model. The engine is built as an MCP server: any AI with MCP support (Claude, Codex, Cursor) can use it directly.

Try it yourself

The open-source package pixel-video-sprites contains the workflows and a small Python tool for scenes, sprites and animations. The models come straight from their authors; the links are in the guide.

pvs scene "a fairytale castle above a mountain lake at sunset" --out castle.png
pvs sprite "a heroic knight in silver armor with a blue cape, full body, side view facing right" --size 64 --out knight.png
pvs animate knight.png --action "swings the sword in a wide arc" \
  --description "a knight in silver armor with a blue cape" --mode once --frames 8 --out knight-slash

Coming to the asset library

We are building the engine into the Daybun asset library: describe what you need and create images, sprites and animations right there – no GPU of your own needed.

Open the asset library →