Devlog

How we build Daybun: tools, experiments, failures and what worked in the end.

7 October 2026 · updated 8 October

Pixel-perfect sprite animations from a video model

42 image approaches failed. Then we let a video model handle the motion and re-drew every frame pixel-perfect – with all settings, timings and the code as open source. New: fire-breathing dragons, sword slashes, large pixel scenes and how it compares to PixelLab and Retro Diffusion.

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