DAYBUN for your pocket

Switch on. Go somewhere else.

Real buttons, small games and a reason to play each day. We’re building a handheld that downloads fresh games by itself.

daybun concept illustration
Design concept · not a production device
Meet the rabbit. Pick a game.
This is a game screenshot. A video of the physical prototype will follow when an approved recording is available.

Ready to try

Miyoo: our software prototype

Our Lua engine has been tested on a Miyoo Mini Plus. The report from 30 September records runs of the home screen and nine games. That’s our starting point for further device tests.

See development status

Connect to Wi-Fi once.

The plan: set up Wi-Fi, then let DAYBUN download games in the background. Your current round stays untouched. This complete flow still needs testing on real hardware.

Keep your favourites close.

Downloaded single-player games should keep working offline. Wi-Fi is for getting something new. Online features will depend on the game.

Buttons that feel right.

A D-pad on the left, four action buttons on the right. We’ll compare screens, sound, buttons and build quality on real samples. The RG35XX Plus form is a candidate; the production device isn’t final.

From prototype to production.

The software runs on Miyoo. The Anbernic RG35XX Pro is our next test device. A successful port, final specifications and a manufacturing contract are still unconfirmed.

DAYBUN

One more round?

You can try the games today. No console or account needed.

See all games

DAY ONE CLUB

Day one is taking shape.

We’re testing the hardware and building the creator tools before opening the campaign. The interest list will open when the launch details are ready.

The Day One Club opens soon. ORBIT GLOW is ready to play in your browser.