DAYBUN Worldbuilder / CC0-1.0
Editable assets for the DAYBUN voxel terrain engine (kind: terrain).
These are native terrain recipes and models, not generic 3D OBJ files.
In the browser library, choose 'Open in editor' to create a landscape or select a building.
Terrain: import the .level.json into the terrain editor; all heights, materials and objects remain editable.
The art/ PNGs are baked maps; regenerate them after editing the recipe.
Buildings: buildings.lua contains the ten reusable mesh definitions, catalog and world renderer.
The four art/bu_*.png files are editable 32x32 pixel materials; copy them into your game art/ folder.
Copy it into your terrain game and load it with dg.include("buildings"). See prefab.json for entity type,
footprint, defaults and placement metadata. FLAUSCH3 already includes this module.
For other games, register the entity type and integrate B.world_install(WORLD, 30) with your terrain world.
A lava bed is a terrain material; damage rules are a gameplay choice and are not added automatically.
